We Should Not Agree on What 'Game of the Year' Means

The difficulty of finding fresh games remains the gaming industry's biggest fundamental issue. Even in stressful era of business acquisitions, growing revenue requirements, employee issues, extensive implementation of artificial intelligence, storefront instability, evolving player interests, progress in many ways comes back to the mysterious power of "achieving recognition."

Which is why I'm increasingly focused in "honors" more than before.

Having just a few weeks left in 2025, we're firmly in GOTY time, an era where the minority of gamers who aren't playing similar several no-cost competitive titles each week tackle their backlogs, debate the craft, and understand that they as well won't experience everything. We'll see detailed top game rankings, and we'll get "you missed!" comments to such selections. A player consensus-ish selected by media, influencers, and fans will be issued at The Game Awards. (Creators participate in 2026 at the DICE Awards and GDC Awards.)

All that celebration serves as good fun — no such thing as right or wrong answers when naming the top titles of the year — but the stakes do feel greater. Each choice cast for a "game of the year", be it for the prestigious GOTY prize or "Best Puzzle Game" in forum-voted recognitions, provides chance for a breakthrough moment. A mid-sized game that received little attention at launch might unexpectedly gain popularity by rubbing shoulders with more recognizable (meaning extensively advertised) blockbuster games. After the previous year's Neva appeared in nominations for a Game Award, It's certain without doubt that numerous players suddenly desired to read analysis of Neva.

Traditionally, award shows has created minimal opportunity for the breadth of titles published every year. The hurdle to overcome to evaluate all appears like an impossible task; nearly 19,000 titles were released on Steam in 2024, while only 74 titles — from new releases and continuing experiences to smartphone and virtual reality exclusives — appeared across industry event finalists. When mainstream appeal, conversation, and digital availability determine what players experience annually, there's simply no way for the framework of honors to adequately recognize a year's worth of titles. Nevertheless, potential exists for enhancement, provided we acknowledge its importance.

The Expected Nature of Annual Honors

In early December, prominent gaming honors, among video games' oldest honor shows, announced its nominees. Even though the decision for Game of the Year itself occurs early next month, it's possible to see the direction: 2025's nominations created space for deserving candidates — blockbuster games that garnered acclaim for quality and scope, hit indies celebrated with AAA-scale attention — but throughout multiple of categories, exists a obvious predominance of familiar titles. Across the enormous variety of art and mechanical design, excellent graphics category creates space for several exploration-focused titles taking place in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I creating a 2026 Game of the Year theoretically," a journalist noted in a social media post that I am enjoying, "it must feature a PlayStation open world RPG with turn-based hybrid combat, party dynamics, and RNG-heavy replayable systems that embraces risk-reward systems and includes light city sim development systems."

Award selections, across official and community forms, has become expected. Multiple seasons of candidates and victors has created a formula for which kind of high-quality lengthy title can achieve a Game of the Year nominee. There are experiences that never reach top honors or even "major" creative honors like Creative Vision or Story, typically due to formal ingenuity and quirkier mechanics. Most games launched in any given year are likely to be ghettoized into specific classifications.

Notable Instances

Hypothetical: Will Sonic Racing: Crossworlds, an experience with critical ratings marginally shy of Death Stranding 2 and Ghosts of Yōtei, achieve the top 10 of industry's Game of the Year category? Or even one for excellent music (as the music stands out and deserves it)? Doubtful. Excellent Driving Experience? Sure thing.

How exceptional must Street Fighter 6 require being to receive Game of the Year recognition? Will judges look at distinct acting in Baby Steps, The Alters, or The Drifter and see the greatest voice work of 2025 absent a studio-franchise sheen? Does Despelote's two-hour duration have "adequate" story to deserve a (earned) Best Narrative honor? (Additionally, does annual event need a Best Documentary award?)

Overlap in choices across multiple seasons — among journalists, on the fan level — shows a system increasingly biased toward a particular time-consuming game type, or independent games that achieved enough of impact to qualify. Concerning for a field where discovery is crucial.

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Jacob Bryan
Jacob Bryan

A seasoned IT consultant with over 15 years of experience in digital transformation and cloud computing.